DITHER / pixel type & sprite foundry Specimen 0013 faces190 glyphsLicensed for screens 2026
DITHER®Pixel type & sprites
Version 1.4
OFL / commercial
License a face
Specimen 001Pixel type foundryPorto / 2026

DITHER®

A pixel type & sprite foundry for screens that mean it.

Three display faces, a working type tester and a sprite library built on a strict grid. Pixel-perfect, not pixel-nostalgic.

Faces03 / 190 glyphs
Grid8 px base
LicenseOFL + commercial
01 / The faces

Three tools.
One grid.

All three faces share an 8 px base grid and a 190-glyph set. Pick the one that matches the volume of your interface.

Face 01 / Display400
DITHER

A square pixel display for headlines, loading screens and anything that needs to arrive before it is read.

Uppercase + numerals8 px
Face 02 / TextVariable
Read me twice.

A softer pixel text face for in-game dialogue, captions and interfaces that need to stay legible at 14 px.

Mixed case + 190 glyphs7 px
Face 03 / Mono400 / 700
1010 0110

A strict single-width companion for data, timestamps and the kind of interfaces that like a little order.

Monospaced + tabular8 px
02 / Type tester

Try it yourself.

Type anything. Every face is licensed for web, game and product use — no bitmap hacks required.

DITHER / live specimenLive preview
64 px

Preview updates live. 28 characters max.

MAKE IT LOUD
Face DITHER DisplaySize 64 pxCharacters 12Grid 8 px

Specimen only. Full family includes 190 glyphs, kerning pairs and variable optical sizes.

03 / Dither lab

Order out of noise.

A 4×4 Bayer matrix, four colours and zero gradients. Move the slider to see how far a pixel grid can bend.

Study 04 — “Long light”4×4 Bayer / 2 colours

Dither controls

Ordered dithering replaces a smooth gradient with a pattern the eye completes. Fewer colours, more careful decisions.

82%

Palette · acid / blue / paper

Bayer matrix160 × 100 px
04 / Sprite library

Small things,
made well.

Sixteen-by-sixteen pixel sprites, drawn on the same grid as the faces. Available as SVG, PNG and a SpriteKit atlas.

Star16 × 16

The house mark. Used at 8, 16 and 32 px.

Heart16 × 16

Inventory, health and the occasional compliment.

Mushroom16 × 16

A small, useful object. Slightly suspicious.

Potion16 × 16

One liquid, two pixels of highlight, endless uses.

Sword16 × 16

A diagonal that does a lot of work.

Skull16 × 16

For bad ideas and good warnings.

Flower16 × 16

Because every system needs one soft thing.

Key16 × 16

Straight lines, one turn, no ambiguity.

05 / Studio

Built for screens
that mean it.

DITHER is a two-person type and sprite practice in Porto. We make pixel tools for people who care about the difference between 8 px and 9 px.

Licensing is straightforward: free for open-source and personal work, a flat fee for commercial products, and a custom licence for games at scale.

01Type licensingOFL / commercial
02Sprite commissionsGames / brands
03Pixel design systemsProduct / web
04WorkshopsPorto / remote

Request a licence

Tell us what you are making. We reply within two working days with the right file and a fair price.

No newsletter. No follow-up funnel.

Files delivered as OTF, WOFF2 and SVG.